I have been doing a lot of research into Spider-Man games in the past couple of months, but had not expected to take a deep dive back into this one again. I liked the game as a kid, but that was back when I had a limited number of games, so sometimes it was important to make yourself like something to not be bored, and after the UncannyX-Men outing on NES, anything looks good. At the time, I would just keep jumping back into it, dying a lot, and eventually making little steps of progress somehow. Before I learned that games didn’t have to be this hard, or to feel some concern when seeing that LJN rainbow, this seemed like actual fun. I might have also been a stupid kid though.
Released in 1992 for the Super Nintendo, Arcade’s Revenge was published by LJN, causing many to immediately turn their nose up at the title, but it was developed by Software Creations (Solstice, Silver Surfer, Wolverine), who also did the following Maximum Carnage and Separation Anxiety games, which are considered good for the most part. I’m not sure we can call this one a win for them though. It starts off well enough, with cartridge art by John Romita and this cool comic book panel opener that sets up enough of the story for me to be a little bit invested. The first rude awakening for me though would be these costumes: Cyclops and Wolverine specifically, these are outfits from different time periods than what was in the issues, as the story the game is mirroring comes from Uncanny X-Men #123-124. Yea, it is also weird that Gambit is here, as the story is from 1979, and he didn’t debut until 1990. Those are small things though, and a lot of people really love Gambit. The opening also misleads to greatness with some excellent guitar riffs. The entire soundtrack is damn good with other tracks having their own distinct tones, pulling back for tone or even incorporating some other genres, like a little funk. Enjoy the music while possible though, as there are some annoying sound bites and effects that repeat constantly.