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Author noone noone

noone noone

How Telltale Took on Borderlands (and Why it Matters)

noone noone
*Modern Gaming
236
There’s a scene in Tales from the Borderlands, in which a man who started a business club when he was ten years old, in order to create an excuse to hand out business cards, has a three and half minute long fin...

That Dragon, Cancer: A Brutally Honest Perspective

noone noone
*Modern Gaming, Indie
248
Whatever else can be said about it, TDC is about as earnest and heartfelt as a video game can get. It’s an autobiographical think piece based on a couple’s experiences with “faith, hope, and love” during a trag...

What do the Stories of Bioshock, Dark Souls, and Gone Home have in Common?

noone noone
*Modern Gaming
55
As an interactive medium, video games can deliver a fundamentally different narrative experience to their users than literature, movies, or TV shows. I’ve always been interested in how video games can use their...

How Telltale Took on Game of Thrones and Why it Mattered

noone noone
*Modern Gaming
240
Someday Telltale Games should have a movie made about it. In 2010, the unknown developer of Back to the Future and Jurassic Park spin-off games you’ve never heard of celebrated $10 million of annual revenue as ...

The Long Dark – Fun, Innovative, Brutal, and Only Getting Better

noone noone
*Modern Gaming, Review
256
There are lots of great ways to make a video game, but what really gets me excited these days is when a game does something which no other medium can do. Watching a movie about a crazy guy chopping rocks and bu...

Metal Gear Solid V: A Unique Multiplayer Experience

noone noone
*Modern Gaming
275
Despite playing video games for most of my life, I have put considerable time into very few online games. They just aren’t my thing. While I get the sheer Skinner Box appeal of a Call of Duty’s online play, or ...

Fallout 4: A Failure of Narrative Interactivity

noone noone
*Modern Gaming
187
(Spoilers for Fallout 4 ahead.) I don’t hate most of Fallout 4’s main quest line. I actually think it’s the most interesting main quest Bethesda has produced since Morrowind, at least until the last quarter ...

The Success of Graphic Adventures and the Necessity of Choice Illusion – Part 2

noone noone
*Classic & Modern Gaming
87
In Part 1 I discussed the success of recent graphic adventure games despite the genre being in its infancy. In Part 2, I’ll look at some of the challenges graphic adventure games have, and will continue to face...

The Success of Graphic Adventures and the Necessity of Choice Illusion – Part 1

noone noone
*Classic & Modern Gaming
65
Over the last month I’ve played through The Walking Dead Seasons 1 and 2, Life is Strange, and Until Dawn, and in the past I have also played Indigo Prophecy, Heavy Rain, Beyond: Two Souls, and The Wolf Among U...
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